Advanced Configuration
Basic attributes can be reconfigured by providing a special game data to the
crash reporter by setting the __sentry
game data key to a JSON value containing
Sentry specific attributes:
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#include "GenericPlatform/GenericPlatformCrashContext.h"
#include "Dom/Json.h"
void ConfigureCrashReporter()
{
TSharedPtr<FJsonObject> config = MakeShareable(new FJsonObject);
// sentry specific attributes to here
config->SetStringField("release", "name-of-app@1.0.0");
config->SetStringField("environment", "production");
FString jsonConfig;
TSharedRef<TJsonWriter<>> jsonWriter = TJsonWriterFactory<>::Create(&jsonConfig);
FJsonSerializer::Serialize(config, jsonWriter);
FGenericCrashContext::SetGameData(TEXT("__sentry"), jsonConfig);
}
You need to call the ConfigureCrashReporter
some time after your game
starts up. Any event attribute can be set.
Depending on the version of Unreal Engine you are using, you may have to
add JSON support to the build script (MyProject.build.cs
):
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PublicDependencyModuleNames.AddRange(new string[] { ..., "Json" });
You can edit this page on GitHub.
- Package:
- github:getsentry/sentry-native
- Version:
- 0.4.4
- Repository:
- https://github.com/getsentry/sentry-native